Welp, I finally did it. I finally mustered up the strength to rework this entire website. I wanted it to be similar to my linktree site but I didn't feel like paying for a service that didn't give me the kind of control that I want over a website. Since this is going to be a hub of everything that I have ever created, I wanted to make it special. It may not look like much but this entire website is a canvas that I can paint on. For now, it shall remain relatively... simple.
Anyways, do I have anything important that I want to say? Uhm... I'm working on a few projects at the moment. Video game projects to be more precise. I would talk about them but I don't want to fall into the same trap that Bound To You did where I talked about it and now there's barely any updates to the project (at least publically). What I will say about this particular project is that, if all goes well and according to plan, this should be a relatively simple and short experience. I specifically wrote down a list of what I DON'T want this game to be and exactly how long I want the experience to be. Honestly, there's more planning on this project than I think any other project I've made recently. I'm use to making extremely small project. A photoshopped image, a short memey video, a mashup, things like that. Projects that don't take more than a day of work. Game development, as much as I love it, does require more thoughtful decision making and more thorough planning. That's why with this project I will be stripping any and all things until I have a reason to add them.
I probably should talk a bit about Bound To You, shouldn't I? Well, it's still in development. I've been hopping from one game engine to another and while I have decided to maybe move the project over to a different engine entirely (that'll actually speed up development) I still have a long way to go before making any concrete plans. I remember writing somewhere in one of the devlogs that maybe one day I'll look back at them and laugh at my dumb ideas or something to that affect. Well, I'm not so much laughing at them as I am... reworking them? I don't know what emotional you would label this but all I can think of is this project. I just need a smaller scoped game to work on to encourage good game design behaviors (and maybe an actual audience besides me and my friends).
Before I start rambling about a bunch of "feelings" and "emotions" I'm going to make a statement about Bound To You and it's this: It's on haitus until I get this other game done.
Well, that's it for now. I need to go to sleep now. I'll see you guys again very soon.
Later.